MegaDrive20XX
Segatron Genesis... call me the wizard.
I did not like this game at all. It was extremely repetitive. I busted my butt collecting flags and saving people in the first city Damascus. I received nothing, I felt like I wasted 4 hours wandering around blindly.
So after I felt good about myself, I go to Jerusalem (sp?) as told after my first assassination job. The town looked and felt like Damascus...even had the exact same quest and missions...what gives?
I like being repetitive in a game of GAUNTLET or D&D Heroes, because it's mindless hack n slash that's fun in multiplayer mode. Yet in a game like this, I would expect something of originality in each world I travel to. If the game wanted to look like Shadow of the Colossus, at least give us something better to do, than hunt down the same ol' same ol' over and over again...such as:
Catching flags in insane amounts of 100 in each town (except 20 in the very first), hearing conversations by eve's dropping, saving citizens, killing templars, assassinating higher power people, and finding towers.
That's all I really experienced in 6 hours of playing this game today.
Now that I think of it, was this really a game or a collection of mini-games? Ubisoft's Rayman Raving Rabbids is for mini-games, not "Capture the 100 flags" in Ubisoft's Assassin's Creed.
Hate to be a downer, but this game needed more time imho. It's a sweet concept by far, but the final product puts me to sleep.
So after I felt good about myself, I go to Jerusalem (sp?) as told after my first assassination job. The town looked and felt like Damascus...even had the exact same quest and missions...what gives?
I like being repetitive in a game of GAUNTLET or D&D Heroes, because it's mindless hack n slash that's fun in multiplayer mode. Yet in a game like this, I would expect something of originality in each world I travel to. If the game wanted to look like Shadow of the Colossus, at least give us something better to do, than hunt down the same ol' same ol' over and over again...such as:
Catching flags in insane amounts of 100 in each town (except 20 in the very first), hearing conversations by eve's dropping, saving citizens, killing templars, assassinating higher power people, and finding towers.
That's all I really experienced in 6 hours of playing this game today.
Now that I think of it, was this really a game or a collection of mini-games? Ubisoft's Rayman Raving Rabbids is for mini-games, not "Capture the 100 flags" in Ubisoft's Assassin's Creed.
Hate to be a downer, but this game needed more time imho. It's a sweet concept by far, but the final product puts me to sleep.