Homicidal Cherry53 said:
In this case, social responsibility has manifested itself as fascism. The government feels an obligation to protect its people (social responsibility), but it does so through censorship (fascism).
I don't think you can equate censorship with fascism. Every society incorporates some form of self censorship, just as every individual tends to censor themselves as well. In our North American society we tend to throw around the phrase "politically correct" a lot, but really we use it as an umbrella term to designate that which need not be censored. For example, if I was to make some sort of ethnic slur or racist remark in public, I would be censored, and that would be appropriate. Its not acceptable for me to slander people because of their race, and enforcing that by law doesn't mean I'm being oppressed by a fascist, it means a governing body is protecting the members of its society from those elements which are harmful and unproductive.
Perhaps more to the point, sex is something that is far more taboo to portray in a North American video game, even though it is a perfectly normal, socially acceptable, act for a human being to do. Grand Theft Auto: San Andreas had a rating of M, despite the fact that playing the game specifically involved killing dozens, if not hundreds, of people. However, as soon as a sex scene was found in the game, it received a rating of AO in North America. I would certainly consider that an over-reaction and certainly an indicator of some mixed up priorities within our society, but I accept that such a rating reflects the cultural values of most Americans (despite how backwards I may personally feel it to be). I don't think its fascist to censor the game for having a sex scene, if said sex scene upsets the cultural values of the society that censors it.
Homicidal Cherry53 said:
I too don't see anything wrong with a game having less violence or a developer deciding to tone down the violence, but I certainly do have a problem with it when the government is forcing the change down the developer's throats.
But the government (at least ideally) reflects the values of the people they represent. And while you may feel the government of Germany is "forcing" change upon the developers, it may simply be that they're holding them up to a higher standard. They aren't forcing anyone to sell games in Germany, they are simply saying that if someone does wish to sell a game in Germany, then it is going to have to be up to code with what the German people expect.
Homicidal Cherry53 said:
Violence is not just included in games because it is "fun". It can be impactful and powerful when used right. To make game developers get rid of violence can hurt the final product. Imagine if all violence was taken out of a game like BioShock? Without some of the horrible acts Ryan committed, we could not truly understand his undying and dare I say inspiring devotion to the world he believed that man deserved. We also would not be able to see the flaws of that world and why this devotion was perhaps misplaced. So many thematic elements would be lost if violence could not be portrayed in the game.
I had written out some stuff here that got deleted, so I'll sum it up real quick like. Games that involve violence tend to either 1) glorify it, 2) make it fun, or 3) reward it. Even Bioshock does this. In fact, the single moments in the game which actually make the player aware of the violent acts they are perpetrating were hailed as an incredibly innovative gameplay mechanic (or whatever, point is, it was exceptional to see in a video game). But the vast majority of the killing you do in the game is not given nearly as much weight or depth as these single moments, and so even in Bioshock the lesson is the same: 1) violence is necessary, 2) violence will give you material gains, 3) violence is fun.
Homicidal Cherry53 said:
Violence is not pretty and it should not be glorified, but we, as a society should not just hide behind censors and nanny governments, telling us what is and isn't appropriate. We have to face society's problems, not hide from them.
Again, in a democracy, the values of those in government positions represent the values of the people. So in actuality, government rulings about violence in video games
is society dealing with the problem. If you want to argue that this is not the case, that democracies are not effective at representing the people, that there needs to be a revolution or what have you, by all means, go for it. But that's another discussion for another time.
Is it really so shocking that there are people out there who don't necessarily want
more violence in video games?