retro junkie
All You bases are belong to us.
I am reminded as I look back at every previous generation of certain titles that made a gaming console a must have.
For example, Nintendo had its Mario, Link, Metriod, Star Fox, and Donkey Kong. I believe that the birth of the hunger for RPGs was with the SNES. Sega had its Sonic, Sports titles, Virtual Fighter, Panzer Dragon, Arcade games, and Phantasy Star. NEC had its Bonk and arcade style shooters. Sony had its Crash, GTA, Gran Turismo, Metal Gear Solid, RPGs, and Tekken. Xbox had its Halo. Not sure if there were more titles than that for those companies that made their systems a must own. That is just what comes to mind. Really it is hard for me to think of anything for the PS1 and PS2 but the RPGs. That is what both systems meant to me. Seems that exclusive titles define the gaming experience to be had on the different systems.
Do consoles still need flagship titles to lean on to be successful? It seems that the 1st party exclusive titles used to drive a system sales but the 3rd party support is what kept the system alive over the long term life of a console. It seems that the late 80s and early 90s was a time in which the concept of flagship titles were popular and maybe crucial to a system. Nintendo seemed to have started this concept and has worked it with every one of its systems. Maybe I am missing some other systems that might have had the idea before the NES, correct me it I missed something. Was that just something that reflected a time period in gaming history? Or is that something that still rings true today? Are the present generation of consoles still following this pattern?
Sorry for the long post.
For example, Nintendo had its Mario, Link, Metriod, Star Fox, and Donkey Kong. I believe that the birth of the hunger for RPGs was with the SNES. Sega had its Sonic, Sports titles, Virtual Fighter, Panzer Dragon, Arcade games, and Phantasy Star. NEC had its Bonk and arcade style shooters. Sony had its Crash, GTA, Gran Turismo, Metal Gear Solid, RPGs, and Tekken. Xbox had its Halo. Not sure if there were more titles than that for those companies that made their systems a must own. That is just what comes to mind. Really it is hard for me to think of anything for the PS1 and PS2 but the RPGs. That is what both systems meant to me. Seems that exclusive titles define the gaming experience to be had on the different systems.
Do consoles still need flagship titles to lean on to be successful? It seems that the 1st party exclusive titles used to drive a system sales but the 3rd party support is what kept the system alive over the long term life of a console. It seems that the late 80s and early 90s was a time in which the concept of flagship titles were popular and maybe crucial to a system. Nintendo seemed to have started this concept and has worked it with every one of its systems. Maybe I am missing some other systems that might have had the idea before the NES, correct me it I missed something. Was that just something that reflected a time period in gaming history? Or is that something that still rings true today? Are the present generation of consoles still following this pattern?
Sorry for the long post.