stealth toilet
Moderator
Whilst studying I came across a statement on a piece of Lewis Mumford's work that caught my eye:
These comments were in a book Mumford wrote in the 60's, but the last sentence made me think immediately of EA games, and to a lesser extent, the direction the industry is taking in general. The amount of games that come out on a yearly basis with only "minimal changes" is quite staggering, especially considering these games account for a great deal of the revenue earned by companies in the industry. Not too mention the fact that the 360 could be a spokesperson for "built-in fragility," and Nintendo is the epitome of "superficial fashion changes" by coming out with a new colored DS every couple months. :lol
One wonders, if this trend has been witnessed some time ago in other industries, is it destined to happen to videogames as well?
Modern technology—which he calls 'megatechnics'—evades producing lasting, quality products by using devices such as consumer credit, installment buying, non-functioning and defective designs, built-in fragility, and frequent superficial "fashion" changes. "Without constant enticement by advertising", he explains, "production would slow down and level off to normal replacement demand. Otherwise many products could reach a plateau of efficient design which would call for only minimal changes from year to year."
These comments were in a book Mumford wrote in the 60's, but the last sentence made me think immediately of EA games, and to a lesser extent, the direction the industry is taking in general. The amount of games that come out on a yearly basis with only "minimal changes" is quite staggering, especially considering these games account for a great deal of the revenue earned by companies in the industry. Not too mention the fact that the 360 could be a spokesperson for "built-in fragility," and Nintendo is the epitome of "superficial fashion changes" by coming out with a new colored DS every couple months. :lol
One wonders, if this trend has been witnessed some time ago in other industries, is it destined to happen to videogames as well?