stealth toilet
Moderator
http://www.youtube.com/watch?v=7Q25-S7jzgs
I know there is a thread devoted to Youtube videos, but I'm hoping to start a conversation around the issue of User Generated Content using this video as a jumping point.
The line between piracy and artistic expression is becoming ever more blurry. The video points to the internet, and websites like Youtube, to embody this blurred distinction, but it never really addresses that issue specifically with video games. With recent releases such as Little Big Planet and Guitar Hero: World Tour, what are essentially creation tools made into a sort of game, and the ever increasing amount of DLC available for a given game (essentially making "mods" on console available for purchase) this is an issue that may actually first be addressed by the video game industry before it is addressed by various websites on the internet.
My question is simple, but threefold: 1) What did you think of the video? Is a private solution to this dilemma the likeliest to happen and/or the best? 2) Where do you personally think re-creation ends and piracy begins? What should be within the public domain and what shouldn't? 3) What do you see the role of the video game industry as in all of this, a leader or a follower, and excluding all other areas of internet piracy and so forth, what solutions would work best for the video game industry?
I know there is a thread devoted to Youtube videos, but I'm hoping to start a conversation around the issue of User Generated Content using this video as a jumping point.
The line between piracy and artistic expression is becoming ever more blurry. The video points to the internet, and websites like Youtube, to embody this blurred distinction, but it never really addresses that issue specifically with video games. With recent releases such as Little Big Planet and Guitar Hero: World Tour, what are essentially creation tools made into a sort of game, and the ever increasing amount of DLC available for a given game (essentially making "mods" on console available for purchase) this is an issue that may actually first be addressed by the video game industry before it is addressed by various websites on the internet.
My question is simple, but threefold: 1) What did you think of the video? Is a private solution to this dilemma the likeliest to happen and/or the best? 2) Where do you personally think re-creation ends and piracy begins? What should be within the public domain and what shouldn't? 3) What do you see the role of the video game industry as in all of this, a leader or a follower, and excluding all other areas of internet piracy and so forth, what solutions would work best for the video game industry?