One of the unique hooks of the franchise was that it was one of very few that had little if anything to do with America. There goes that, at any rate.
I'd be lieing if I said I wasn't indelibly interested in learning more about it, but I do think Ubisoft shot themselves in the foot by waiting for so long to release the third game's setting. There was too much time in between to fantasize about all the wondrous and exotic places the series could go, and none of them were colonial America.
I trust the developers have good reason for doing this, but the most cynical part of me thinks this was a marketing decision, not a creative one. They set the game in the country where most of the players live so that it would appeal to the major audience's own narcissistic impulses and boost sales. It's like they're taking advantage of people by giving them what they think they want.
But that's the most cynical, worst case scenario. Still though, I wanna climb buildings in far off distant lands and time periods that have massive religious, historical, and political significance, not trees of all things - the one thing I can climb in real life any time I want.
Having said that, it looks cool. :lol