Dante's Inferno the video game (PC, 360, and PS3)

MegaDrive20XX

Segatron Genesis... call me the wizard.
http://www.joystiq.com/2009/02/10/dantes-inferno-preview-reveals-god-of-war-style-gameplay/

Gameplay has been revealed to be: Dead Space meets God of War.

This story is one of the freakiest books I've ever read and many say it's one of the most detailed visions of what Hell is truly like.

This is the story of a man's journey through the 9 ring layers of Hell and how he finally escapes.
 
I'm pretty sure its 9 rings of hell, although there is some confusion when there are multiple sections within each ring. I have read Dante's Inferno, all 34 Cantos, and the story is as heavy on symbolism and allegory as it is on references to greek mythology and Christian theology. Its as much about a personal journey, that feels like going through hell, as it is a physical journey actually through hell. There is virtually no demon-slaying to be heard of as the pilgrim is mostly terrified by what he sees, understandably, and each ring and encounter is laced with Christian morality and sensibility. There is also an extensive body of academic scholarship dealing with the interpretation of The Divine Comedy, and it's warranted itself a good deal of attention and prestige as a masterpiece of a written work.

Somehow I don't think "God of War + Dead Space" will be able to convey the spirit of the work to the player. Subtlety is not something video games portray well to begin with, but they seem to be purposefully going in the other direction.

I think its a mis-match of license of gameplay. I am dismayed to think of the people who play this game who then think they have even the slightest understanding of the book on which it is based. For that alone, I would much rather they had created a character who simply ran through Dante's depiction of Hell (i.e. Kratos + Greek Mythology). If the game was to somehow do the story justice it would either be the most boring game ever made (because it would essentially turn into a book), or the best game ever made for doing what no game has ever been able to do before (translate a written work to a video game without sacrificing the work's substance).
 
I agree with Stealth. A Divine Comedy will not adapt well into a video game. It could still be a good game, but it will not be because of how well it reflects the source material.
 
Strubes said:
They can pull it off. If you put enough work into it, you can make anything into a great game.

No doubt, but I can't imagine how they could faithfully recreate Dante's Inferno, no matter how much time they put into it. There are just some things that can't translate from medium to medium, and this is one of them which makes me wonder why they bothered basing it on Dante's Inferno in the first place.
 
Strubes said:
Because they can translate it fine depending on the narrative of the story.

The problem with translating any heavily symbolic written work into any visual medium (video games, movies, comics, paintings, sculptures, etc.) is that only one interpretation can be represented. For a good example, take the Ents from the Lord of the Rings. In the actual written version of the Lord of the Rings, Ents are large, anthropomorphic, creatures whose attributes and characteristics are always described as tree-like. Their movements are stiff, their skin is as tough as bark, when they walk their toes touch the ground before their heels do, when they grip the stone used to build the ring around Orthanc it is described as crumbling and disintegrating in their hands the way roots dig into the earth, and so on. But Ents are never described as trees, they don't actually have roots or leaves or bark, that is simply how to best describe an Ent, and so what they actually look like is a bit of a mystery, up to the imagination of the reader.

In Peter Jackson's version of the Lord of the Rings, there is no interpretation, because one artist's rendering of what an Ent might look like is chosen and that's all the audience ever sees. Jackson chose to visually portray one possible version of an Ent, and in doing so made several assumptions about the interpretation of Tolkien's words. One thing is certain, Ents are not trees, they are simply tree-like, but although that description works for the books it would never have worked for the movie because something finite and explicit has to be seen.

The same problem arises with the Balrog, which again are described as humanoid in the books, but the movie decided to emphasize their characteristics of fire and shadow. Again, many conceptual difficulties occur when trying to visually depict words that are meant to excite a reader's imagination, not provide blueprints for recreation.

This is the type of problem the designers of this game are going to run into every step of the way, to the point where the game really is going to be more their creation than a representation of what Dante wrote. If they are going to be faithful to the story then the game will literally be like no other before, and the fact that they have described it as Dead Space and God of War clearly shows they were not able to do that. That doesn't mean its going to be a bad game, it just means its going to be very far removed from Dante's Inferno. And the simple fact that the character you control in the game has weapons, weapons that he presumably uses to kill or injure the inhabitants of Hell, shows they have no interest in preserving the original narrative.

So I still question why they'd use this license at all. Its not as though Dante's Inferno is a high profile license. The only people who recognize it are people who are familiar with the written work, and who are going to criticize the game for not being an accurate representation of the book.
 
Perhaps, but the beauty of something such as this is that it CAN be interpreted as many different things. We're going to see how the developers interpret it. :)
 
Strubes said:
Perhaps, but the beauty of something such as this is that it CAN be interpreted as many different things. We're going to see how the developers interpret it. :)

I just edited this into my last post as you wrote that, so I'll draw attention to it here:

the simple fact that the character you control in the game has weapons, weapons that he presumably uses to kill or injure the inhabitants of Hell, shows they have no interest in preserving the original narrative.

They're not interpreting the original story, they're creating a story that takes place in a Hell that is loosely related to that portrayed by Dante.
 
stealth toilet said:
They're not interpreting the original story, they're creating a story that takes place in a Hell that is loosely related to that portrayed by Dante.

Exactly, and what is wrong with that? If they were trying to portray Dante's Inferno directly, then it would be flawed, since it is basically up for personal portrayal.
 
Strubes said:
Exactly, and what is wrong with that? If they were trying to portray Dante's Inferno directly, then it would be flawed, since it is basically up for personal portrayal.

that's both Stealth and Cherry's point.... what's the point of using this license if the developers are not going to portray Dante's Inferno as it should be?
 
Zidart said:
that's both Stealth and Cherry's point.... what's the point of using this license if the developers are not going to portray Dante's Inferno as it should be?

Cause it's a video game. It doesn't have to be completely accurate. Why not give it a shot?

EDIT: And how SHOULD Dante's Inferno be portrayed in a video game, Zi? You say what's the point if they're not gonna portray it the way it should be. A lot of Dante's Inferno is symbolic, so there's no way of exactly knowing every detail for a game.
 
Strubes said:
Cause it's a video game. It doesn't have to be completely accurate. Why not give it a shot?

EDIT: And how SHOULD Dante's Inferno be portrayed in a video game, Zi? You say what's the point if they're not gonna portray it the way it should be. A lot of Dante's Inferno is symbolic, so there's no way of exactly knowing every detail for a game.

It shouldn't. If you aren't going to do justice to the source material, there is no reason to use it. They could do something like God of War (like Stealth also suggested), where they just take some of the setting and general ideas, and use that, but not do something based directly off the story.
 
You can base a game or movie off of a story, without completely portraying that story. It just depends on how close or loosely the developer or director wants to follow that particular story.
 
Its just a misrepresentation of the book. They're not giving the game some other title, and then in parentheses saying (inspired by Dante's Inferno) or (loosely based on Dante's Inferno), so they're lieing to everyone who plays this game and doesn't know better.

That bothers me, call me crazy, and I just wished they didn't try to hide the fact that this game really isn't going to be anything like the story of the same title.
 
Strubes said:
On the contrary, I doubt people who play this game go "wow, that must be exactly how it happens in the book!".

No, but they will go, "This is probably very similar to the book. I mean, it's based off of it isn't it? This is probably like all of the movie adaptations I've seen with many differences, but the same general plot and theme." When they think Dante's Inferno, they aren't going to think of one part of an obscure thousand year-old epic poem. They're going to think about the game that inaccurately portrayed the source material.
 
And I ask you, what's the big deal? Is it harming anyone? Is it cheating anyone? I highly doubt the majority..or even a large portion of people who play this game will be thinking it's a lot like the book.
 
Strubes said:
And I ask you, what's the big deal? Is it harming anyone? Is it cheating anyone? I highly doubt the majority..or even a large portion of people who play this game will be thinking it's a lot like the book.

well the objective of these type of book-to-game or book-to-movie projects is to allow the people who read the story to experience with their own eyes what they read in the book, whenever the material does not follow the book it can turn into something very disappointing (examples: Beowulf and Eragon) ergo i believe that those who play this game because they want to experience what they read might be disappointed to find out the experience is not nearly the same.
 
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