Internet Pros And Cons

M

MR.KAZ

Lurker
Hi All!

The Internet without a doubt has made a huge impact not just on gaming,but everything in the world.The Internet has certainly had a lot of positive effects on gaming.It makes games easier to find,saves you money on strategy guides,forums to discuss related issues.

What I'm curious to know is,do any of you members feel that the internet has maybe it's fair share of negative effects with respect to the gaming world at present.
If so,what in your opinion or experience has the Internet affected your gaming world in a negative light these days?The negative I don't like is that the net has made it much more costly to find older game titles.

God Bless,
MR.KAZ
 
I disagree about the net making old titles harder to find, in fact, I think it is quite the opposite. Just take a browse through your local Craigslist and see how many good deals on old games you will see, a lot of which are by people who have no concept of value! Another positive is actually selling games on Craigslist. I get probably double what I would get from a game store and I've had great luck with it. I really can't think of any negative impact the net has had on gaming for me, it has all been positive.
 
The biggest negative for me that relates to gaming is console wars on message boards. Obviously, back in the day people still preferred one console over the other, but they didn't have something like the internet to post their views on and start flame wars. :lol
 
Mai Valentine said:
The biggest negative for me that relates to gaming is console wars on message boards. Obviously, back in the day people still preferred one console over the other, but they didn't have something like the internet to post their views on and start flame wars. :lol

FLAME WARS: Episode 23: ATTACK OF THE CONSOLES! A Mega Lucas production!

Back in the day, we used to have some serious flame wars...not on the internet..but between Genesis and Super Nintendo. MAN! those were the DAYS! :lol Two titans going at each other's throats like Dinosaurs on steroids!
 
Denis Dyack did an interview with 1up.com where he explained the reasoning behind his decision to argue with the Too Human haters on the Neogaf forums. I wrote an article in response to it, and think part of it is appropriate here. It also elaborates on the point I think FHQ was making.

What I have long perceived, but have been unable to fully interpret into alphabetic symbols, Denis addresses with an intense amount of clarity and thought. He speaks about the lack of reliable information and opinions that can be found on the internet, and he explains how rampant speculation and unverifiable remarks are incredibly damaging to the public consciousness. What I have believed for a long time about certain educational (and I use the term loosely) resources (wikipedia), he applies to internet forums and message boards. One factor that complicates the issue both he and I are referring to is something known to penny-arcade readers as "The Greater Internet ****wad Theory," which, in no uncertain terms, pinpoints a naturally occurring phenomenon: Normal person + Anonymity + Audience = Total ****wad. But obsessively ignorant people are not the problem, the internet has always acted as a jumping point for the immature degenerates of the world to spew their pearls o' wisdom. The problem is that these people are starting to be listened to, even heard. The great equalizer that is the internet, the place where people of all walks of life can be given a voice without prejudice, has given everyone a soapbox with which to exploit. But in many cases the people who are most vocal on their soapbox are the same people who don't deserve a box at all, soap or otherwise. It has become impossible to determine whether the source of information is credible or not, and the default position in judgment seems to be that everyone is considered credible until they are proven the opposite. The inability to determine truth from lies, and assuming truth when in doubt, creates a situation where misinformation, if heard and repeated often enough, becomes fact. The result is a kind of democratic truth, where the majority is compiled of misinformed individuals who vote on whether something is factual or not by failing to research and substantiate claims. This is what the internet is, and if you don't believe that, you must at least concede this is where it's heading.

What is worse is something Denis describes as a lack of "reciprocity" on the internet, where anonymous people on a message board cannot be held accountable for their comments, nor face consequences for the remarks they make. This again relates to PA's TGIF theory, but is also relevant when considering the age of misinformation in which we live. Denis Dyack points out a commonly held assumption that technology has improved communcation in that it has expanded the variety of means by which human beings can interact. Once again, the internet has made communication all over the world instaneous and effortless, but this assumption has failed to take into account the subjectivity of language, especially in written form. By eliminating the human element of information exchange (via instant messaging, message boards, or text messages) people cannot take into account visual or audio clues in determining the meaning of a person's words. A person's body language and tone of voice can make the intention of a person's words quite obvious, but once that element is removed the intent is not clear, and words have to be interpreted. Ever been misunderstood when you sent a sarcastic text message and the person receiving it thought you were being serious? I know that's never happened to me, not once (QED). This is a problem with written language that has been amplified by poor communication skills in people and has become exponentially problematic when coupled with the widespread use of text as the primary way of communicating. Throw in the anonymity of the internet, and you've just created the perfect environment for unchecked assumptions to bring out the least inhibited response possible from another person. A useless and unpleasant interaction.

These ideas form the lense with which Denis Dyack views the gaming public, and it would be irresponsible for him to do otherwise. Video games, the industry in which he has invested everything, are read about, talked about, and reviewed on the internet. He mentions metacritic and how it can define one's employment status. Like any responsible business enterprise, game-makers answer to their customers, who learn about, play, and talk about games on the internet, spawning and spreading misinformation and miscommunications. Assumptions made from presuppositions based on rumor from sources undefined are the judges, juries, and executioners of the modern day video game company. How can an industry survive in such a turbulent and unregulated environment? It can't, which is why Denis tries to promote change, which sometimes makes him look a little loco.
 
One flaw Denis had though, was that most of the people he was arguing with, purchased the game and thought it stunk. Of course there's always going to be naysayers and people who judge a game based on reviews (which are based on opinions), but it's the people who played it and thought it was bad that matter.
 
fhqwhgads said:
Opinions always seem to equal fact.


Hi fhqwgads!

I agree with you on this one.On top of that,anybody can sound very well educated online,all you have to do is go to another site do some research,return to the forum,and Boom! you're Einstein.It's just my opinion.

God Bless,
MR.KAZ
 
What I like about the internet is that its really easy to get any information you are looking for in regards to a specific game. (codes, walk throughs, reviews, and the like).
One thing that bothers me is getting phantom disconnections playing online, double checking information to make sure its factual, spam, and message board trolls.
 
Oh!
One more thing I like.
Its easy to find any game you want to buy. All you have to do is pay and it gets delivered to your door. (Sooo easy)
I do miss the thrill of the hunt sometimes going store to store.
 
Strubes said:
One flaw Denis had though, was that most of the people he was arguing with, purchased the game and thought it stunk. Of course there's always going to be naysayers and people who judge a game based on reviews (which are based on opinions), but it's the people who played it and thought it was bad that matter.

So long as they purchased it I don't think DD really cares what they think of it... :lol

Seriously though, the point he was trying to make on this podcast was that its ok for people to not like his game, but its not ok for someone to decide they don't like it because someone on the internet told them it was bad.

The point he was trying to make by going on to Neogaf was that the internet has the power to sway public opinion and consciousness with hearsay, and that in itself is dangerous, especially for the games industry.

I don't think Denis Dyack expected everyone to like his game, I just think he wanted people to actually play before they made a decision one way or the other.
 
stealth toilet said:
I don't think Denis Dyack expected everyone to like his game, I just think he wanted people to actually play before they made a decision one way or the other.

That would be ideal. Unfortunately, now is a bad time for stuff like that. Between the sheer variety of games available and the terrible economy, there is not always the option to buy, or even play, every single game that one may be interested in. When that's the case, what else is there to go on when deciding whether or not to buy a game? It's either going to be reviews or word-of-mouth.
 
Mai Valentine said:
That would be ideal. Unfortunately, now is a bad time for stuff like that. Between the sheer variety of games available and the terrible economy, there is not always the option to buy, or even play, every single game that one may be interested in. When that's the case, what else is there to go on when deciding whether or not to buy a game? It's either going to be reviews or word-of-mouth.

Its one thing to read reviews and hear from trustworthy sources who have also played the game that your money would be better spent elsewhere. Its another thing entirely to take previews, and recommendations from "anonymous McInternet", and tell other people a game you never played, a game that isn't even available for purchase yet, is bad and not worth their money.

Ideally reviewers, people in the press, and people on the internet, would be objective, immune to hype and rhetoric, and give people their honest, unbiased, opinion about a game. But when that system has failed, or is broken by the internet, one has to admit there is no way to objectively decide, based on other's experiences, whether or not a game will be worth one's hard earned cash. Every purchase is a gamble, and simply playing the odds means missing out on a lot of great games and being stuck with some not so great ones. The internet tends to stack those odds heavily one way or another, and all too often it tells us to hit when we should stay. Except in this scenario, not even the house wins.
 
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