Most Innovative (EGA's VGA's 2008)

Awarded to the game which provides a wholly unique, and complete, gaming experience.

  • Left 4 Dead

    Votes: 0 0.0%
  • Castlevania: Order of Ecclesia

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .

stealth toilet

Moderator
This game manages to boldly go where no game has gone before, and does so without sacrificing intuitive controls and functional gameplay. Not only does this game push the boundaries of what was previously thought to constitute a “video game,” but it also accomplishes this by making the player feel comfortable when navigating its distinctive conceptual framework. The winner of this award will ensure that every aspect of the game teems with originality, so much so that the player stops wondering what is peculiarly different about this game, and begins to wonder why there aren’t more games like it.

You may change your vote after you have voted, so be persuasive and let everyone know why you voted for the game you did, and why they should too!
 
World of goo due to it's art style and gameplay (though if TWEWY was on the list i would have chose that :lol)
 
World of Goo. Most of the other games on that list just made changes on an existing formula. World of Goo, rather than improving upon an existing type of game, created a new one.
 
Mirror's Edge gets my pick.

ME excels in bring the most innovative experience to the table. Although my other picks Tom Clany's End War and LittleBigPlanet were innovative on their own accord, we have seen both systems in place for games from last year (ie Voice Command in some Wii Games and Level Creation already existed in many PC games, it was just new to the table for console games).

ME attempted and excelled in the area of innovation. Although the game felt like the developers were testing the waters it was an excellent and risky move on their parts to release it in this stage. This stage being a game that is about 8 hours long and lacks multiplayer but supports trophys and some PSN activity/Xbox Live/Games for Windows support. A first person view in this platformer experience was quite breathtaking to play in a new IP for this year of sequels and titles with numbers that now exceed 3. The clean environments, the intriguing choice for cutscenes and storytelling, and the trance type music for the theme song and levels all worked to make this an ethereal experience that hyped me up in the first time in years for a video game that I was unfamiliar with. Hope into this game to experience acrobatics and other dazzling stunts that most people would never experience in real life, ie, jumping and running at the tops of skyscrapers.
 
I voted for Mirror's Edge because it feels like nothing else I've ever played before, and it feels really good (for the most part). I'll be the first to admit that ME2 is probably going to make people look back at the first game and realize how "incomplete" it felt, but its a bold first step and worth recognizing.

Its also amazing that it took this long to take Prince of Persia, put it in a first person perspective, and give the player a reason to never stop running. The Prince uses acrobatics to solve puzzles, Faith uses acrobatics to get the **** out of dodge.
 
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