Nintendo, please don't go through with this....(patent)

Zidart said:
or they will figure out that guides take the fun out of the game and not use them.... you know not everyone that found out about gamefaqs or youtube uses it all the time


example number 1 = YOU :lol

Yeah, but this is geared towards the younger audience...when I was younger, games were hard...and if they were too hard, I'd keep playing until I beat it..lol or passed to the next game. :lol

Homicidal Cherry53 said:
Dude, when I was young and first got into gaming, I used cheat codes in every game I played and used guides and walkthroughs whenever they were available to me. You grow out of it once you get better at gaming. Now I use guides very very sparingly, usually only to make sure I do all the sidequests and get collectibles when I'm on a second or third playthrough.

Ah, I never used cheats or walk-throughs. The only cheats I ever used were in Grand Theft Auto 3, and those were to make the game fun, not to help beat it. And we didn't have a "skip-a-level" button when we were little. For the younger audience, that will be alot easier to them than searching for cheats or walk-throughs online.
 
Strubes said:
Yeah, but this is geared towards the younger audience...when I was younger, games were hard...and if they were too hard, I'd keep playing until I beat it..lol or passed to the next game. :lol

Ah, I never used cheats or walk-throughs. The only cheats I ever used were in Grand Theft Auto 3, and those were to make the game fun, not to help beat it. And we didn't have a "skip-a-level" button when we were little. For the younger audience, that will be alot easier to them than searching for cheats or walk-throughs online.

i might not be as old as you but i was in that era before HECK i didn't even speak the language of the game i was playing but i never liked to give up because i payed money for that game and i wanted to get as much fun as possible from it, up to this day i keep that way of living XD
 
Strubes said:
Ah, I never used cheats or walk-throughs. The only cheats I ever used were in Grand Theft Auto 3, and those were to make the game fun, not to help beat it. And we didn't have a "skip-a-level" button when we were little. For the younger audience, that will be alot easier to them than searching for cheats or walk-throughs online.

What you did doesn't really matter, as the point is that using guides or cheats when you're younger doesn't mean you'll use them for the rest of your life. Cheat codes were always easily available for me, as were walkthroughs, albeit to a far lesser degree (I don't think GameFAQ's existed when I was 6 XD) but that doesn't mean I used them for the rest of my life. It's the same situation here. These kids won't be using cheats and FAQ's forever, with or without this thing. Even if they did though, it's their prerogative and it's their loss.
 
Homicidal Cherry53 said:
What you did doesn't really matter, as the point is that using guides or cheats when you're younger doesn't mean you'll use them for the rest of your life.

And who's to say people won't use them for the rest of their lives? As you said, it doesn't really matter what you did, as this is totally new.

Cheat codes were always easily available for me, as were walkthroughs, albeit to a far lesser degree (I don't think GameFAQ's existed when I was 6 XD) but that doesn't mean I used them for the rest of my life. It's the same situation here. These kids won't be using cheats and FAQ's forever, with or without this thing. Even if they did though, it's their prerogative and it's their loss.

Yep, and I still don't like the idea of it. :)
 
Strubes said:
And who's to say people won't use them for the rest of their lives? As you said, it doesn't really matter what you did, as this is totally new.

No, it really isn't totally new. It's just making it slightly more convenient to access the same things. It's basically an extension of what already exists.

Honestly though, I can't help but think it's more than a bit arrogant of us, as hardcore gamers to say "This is how you should play a game, and this is why you should play one." The entire point of video games is interactivity, and input on the part of the player. It's supposed to be a very open-ended and interactive affair and sitting here and saying "games are supposed to be challenging, and making easier an option is wrong" just goes against that in every way shape or form. There is no specific way a game is supposed to be played. It is "supposed" to be played in whatever way gives the player the most enjoyment, and if that way involves little to no challenge, it isn't suddenly wrong or inferior to any other way of playing the game.
 
It's one thing to make a game easy, though. Or easier. Having the option of adjusting the difficulty is something I agree with. I mean I'm certainly not going to complain about being able to play Call of Duty on Recruit because Veteran is too hard for me. Maybe I'm just too proud, but I'd rather not play a game at all than skip over parts that were hard and claim that I beat it when really I didn't.
 
Mai Valentine said:
It's one thing to make a game easy, though. Or easier. Having the option of adjusting the difficulty is something I agree with. I mean I'm certainly not going to complain about being able to play Call of Duty on Recruit because Veteran is too hard for me. Maybe I'm just too proud, but I'd rather not play a game at all than skip over parts that were hard and claim that I beat it when really I didn't.

Same with me, but this is just like difficulty levels. The fact that easy mode exists doesn't mean you have to play on it, just like the fact that the ability to skip levels exists doesn't mean you have to use it.
 
No, it really isn't totally new. It's just making it slightly more convenient to access the same things. It's basically an extension of what already exists.

Well yes, it is. It's never been standard on a platform to skip a level. That is new...extension of what already exists can basically pertain to anything you've ever seen then, making nothing new.

Homicidal Cherry53 said:
Honestly though, I can't help but think it's more than a bit arrogant of us, as hardcore gamers to say "This is how you should play a game, and this is why you should play one." The entire point of video games is interactivity, and input on the part of the player. It's supposed to be a very open-ended and interactive affair and sitting here and saying "games are supposed to be challenging, and making easier an option is wrong" just goes against that in every way shape or form. There is no specific way a game is supposed to be played. It is "supposed" to be played in whatever way gives the player the most enjoyment, and if that way involves little to no challenge, it isn't suddenly wrong or inferior to any other way of playing the game.

As much as you try to fight it, as I've stated before, I think it's dumb, and that's just me. :)
 
Strubes said:
As much as you try to fight it, as I've stated before, I think it's dumb, and that's just me. :)

Look again. I realized that you would keep holding your opinion "just because" so I decided to make it a general comment and maybe get someone else to discuss it, as "just because" doesn't make for a very good debate.
 
Strubes said:
Well yes, it is. It's never been standard on a platform to skip a level. That is new...extension of what already exists can basically pertain to anything you've ever seen then, making nothing new.

As much as you try to fight it, as I've stated before, I think it's dumb, and that's just me. :)

notice that the article does not specify that this is going to be a feature for a platform, for the wii or DS or anything for that matter, it might not even come to fruition...
 
Homicidal Cherry53 said:
Look again. I realized that you would keep holding your opinion "just because" so I decided to make it a general comment and maybe get someone else to discuss it, as "just because" doesn't make for a very good debate.

It's the norm if you quote someone, and reply, for them to reply to that. Is it not?

And on that note, I still don't like this, "just because". :p

There's nothing to really debate here.

Zidart said:
notice that the article does not specify that this is going to be a feature for a platform, for the wii or DS or anything for that matter, it might not even come to fruition...

Yep, and I can only hope it won't. :)
 
Zidart said:
notice that the article does not specify that this is going to be a feature for a platform, for the wii or DS or anything for that matter, it might not even come to fruition...

I hope not, but I guess I'll live with it if it does. Just because the feature is there doesn't mean I have to use it.
 
I don't see the issue at all. It's simply adding a choice. Everyone here is saying they like the challenge of getting stuck and figuring things out. And that's fine. You have that choice. But I see this as a positive thing because there are gamers out there who will get stuck, and either throw a controller out the window or turn the game off and never play it again. And if they have this option, they can play the game through, and come back later and conquer that difficult part. It's a win-win situation.

Want it? Turn the feature on. Don't want it? Turn it off and it's like it was never there.
 
Dart said:
I don't see the issue at all. It's simply adding a choice. Everyone here is saying they like the challenge of getting stuck and figuring things out. And that's fine. You have that choice. But I see this as a positive thing because there are gamers out there who will get stuck, and either throw a controller out the window or turn the game off and never play it again. And if they have this option, they can play the game through, and come back later and conquer that difficult part. It's a win-win situation.

Want it? Turn the feature on. Don't want it? Turn it off and it's like it was never there.
QFT. :)
 
Dart said:
I don't see the issue at all. It's simply adding a choice. Everyone here is saying they like the challenge of getting stuck and figuring things out. And that's fine. You have that choice. But I see this as a positive thing because there are gamers out there who will get stuck, and either throw a controller out the window or turn the game off and never play it again. And if they have this option, they can play the game through, and come back later and conquer that difficult part. It's a win-win situation.

Want it? Turn the feature on. Don't want it? Turn it off and it's like it was never there.
Exactly. That's what I've been trying to say.
 
I'd like to see a video like that for Castle Shikigami III. Oh wait, they do have videos like that, they're called SUPERPLAY VIDEOS. Oh, Nintendo, you card, trying to patent the concept of a superplay video running in the background...

Still, for more hardcore games like Castle Shikigami III or Geometry Wars Galaxies, a superplay video isn't going to help someone if they don't even have the reflexes to follow its examples. 8)
 
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