Nintendo's goin down

You know, if it weren't for Nintendo there wouldn't be a 360 or a PS3. Less competition can never be a good thing. So you might not wanna be so hasty to root for them to "go down".
 
Although I have been defending Nintendo a bit lately, I'm going to go ahead and say it. I called it. Since '06 son! 8)

People are finally starting to realize that Nintendo is not all it's cracked up to be. Sure there are people who are satisfied with them still, and that's cool, but the majority are getting tired of the gimmicks. I don't expect them to go under, but them losing all this money and their fanbase losing faith is what I expected for a while.
 
CreepinDeth said:
Although I have been defending Nintendo a bit lately, I'm going to go ahead and say it. I called it. Since '06 son! 8)

People are finally starting to realize that Nintendo is not all it's cracked up to be. Sure there are people who are satisfied with them still, and that's cool, but the majority are getting tired of the gimmicks. I don't expect them to go under, but them losing all this money and their fanbase losing faith is what I expected for a while.

Absolutely. And it's actually a really good thing. Nintendo got too comfortable and lost their innovation. Now, they will realize that they can't bank on the name alone forever, and hopefully this will drive them to start putting out really good stuff again. I would never wanna see them go under, but rather get back to the old Nintendo...or at least, close to it.
 
some of you may know me as "the last Wii/Nintendo fanboy" of this forum...and I have to say that I can no longer deny the fact that Nintendo flopped big time early this year.

When I finally booted my wii to play kirby's return to dreamland (awesome game BTW) I searched my calendar to see when was the last time i played my wii extensively (brawl/TVC sessions with friends don't count). Last time I played my wii for a long period of time was when i bought silent hill shattered memories at around november/december of last year when I bought Silent Hill Shattered memories. So I have not played my wii extensively for almost an entire year. That is sad very very very sad.

And while now that I got kirby and I recently had an urge of playing through the metroid prime trilogy again, and zelda skyward sword comes out soon... there is no denying that nintendo killed the wii for me for an entire year. No matter how much I loved and enjoy my wii games and how big my library is the fact remains, nintendo disappointed me this last year.

The 3DS does keep me happy with the small amount of games that I have, I can duke it out online with DOA, I can play with friends with Starfox3D, and SMT devil survivor has enough replay value to last me until the next 3DS game I desire comes out (super mario land 3D).

I do hope nintendo recovers because I do like their franchises... but to be completely honest if they went the sega route and made only software I would be equally as happy.
 
x2 said:
Absolutely. And it's actually a really good thing. Nintendo got too comfortable and lost their innovation. Now, they will realize that they can't bank on the name alone forever, and hopefully this will drive them to start putting out really good stuff again. I would never wanna see them go under, but rather get back to the old Nintendo...or at least, close to it.

I hope they really start msking a bunch of good games too. I am happy with my Kirbys Return to Drwamland game that I have been playing since it was released, but they need a lot more good games. I really don't care if they don't have as good of graphics er junk, the stuff has to be fun and hold my interest, and they need a lot more of their own games, becuz the games that come out for every system...people will get for their ps3 etc cuz the graphics are better
 
Zidart said:
do hope nintendo recovers because I do like their franchises... but to be completely honest if they went the sega route and made only software I would be equally as happy.
I too like Nintendo's franchises, but I don't think that I would like to see them go the Sega route. At least not in their portable handheld gaming. I like my Dsi XL too much to think that something like this wouldn't be there in the future. And my GB SP bright, I consider a crowning achievement in design that they have yet to top, playing a library of games from three consoles. Who would replace the portable gaming king?

Here's hoping they find their way back to designing great games. That is what they should realize, that it is what really sells their consoles.
 
x2 said:
You know, if it weren't for Nintendo there wouldn't be a 360 or a PS3. Less competition can never be a good thing. So you might not wanna be so hasty to root for them to "go down".

To your first point I respond with the arrogant cliche: What have they done for me lately?

To the second point I would say that in many instances less competition is a great thing, especially if it means more co-operation. Nintendo's great, but Nintendo partnered up with other great companies could be even better. We shouldn't assume that more competitive players will produce better results than if those players worked together on the same team.

To the third point I would like to respond by saying that I'm not rooting for their demise, I'm merely pointing out it's likelihood and, like Creepin, expressing my inability to account for why it took so long.

retro junkie said:
Here's hoping they find their way back to designing great games. That is what they should realize, that it is what really sells their consoles.

Do you really think so? I think there are a lot of reasons that one could come up with for Nintendo's successes and failures, but on the whole I think their quality of games has been pretty consistent and would be a non-factor. I think it probably has more to do with their marketing direction and business strategy, i.e. who to sell to and how to sell it. Has the quality of their games really declined, or are their quality games just directed towards an audience that they either can't get to, or that doesn't exist?
 
stealth toilet said:
To your first point I respond with the arrogant cliche: What have they done for me lately?

To the second point I would say that in many instances less competition is a great thing, especially if it means more co-operation. Nintendo's great, but Nintendo partnered up with other great companies could be even better. We shouldn't assume that more competitive players will produce better results than if those players worked together on the same team.

To the third point I would like to respond by saying that I'm not rooting for their demise, I'm merely pointing out it's likelihood and, like Creepin, expressing my inability to account for why it took so long.

Do you really think so? I think there are a lot of reasons that one could come up with for Nintendo's successes and failures, but on the whole I think their quality of games has been pretty consistent and would be a non-factor. I think it probably has more to do with their marketing direction and business strategy, i.e. who to sell to and how to sell it. Has the quality of their games really declined, or are their quality games just directed towards an audience that they either can't get to, or that doesn't exist?

I have to agree with the fact that their marketing and business strategy is the issue. Specially because after beating Kirby return to dreamland I have to say their games are still of the same or better quality than previous entries in their franchises, and while they do partner up with companies like retro studios or ninja team to let them tackle their games the biggest issue is that they just have not released games in a good schedule and their advertising is just sometimes nonexistent.

for example the kirby game i mention, not many of my friends even knew of its existence and they were surprised when I brought it over to play, plus it was released last week which is very close to skyward sword that comes out later next month, I feel that they should keep their games a bit farther apart.
 
I feel like they switched over to putting almost all their effort and talent into their handheld systems rather then their main game systems, which is fine and as far as I know they are doing a great job at that. I see tons of pepple with ds's playing games pretty much everywhere. I think they were doing good and making more money in that area so made it their main focus. I can imagine them in the future switching entirely to only hand held stuff.

I don't really want that tho. I mean I want it too, but I don't want them to give up on coming out with great newgames or lots of high quality games in the franchises I love.
 
Personally I am not into the motion controls at all. I think that is actually where Nintendo lost me this gen. Even with 1:1 controls that are possible with Wii Motion Plus, the games just turn into a waggle fast. I would enjoy 100% of Wii games more if they were played with traditional controls.

I think actually that motion control limits gaming rather than expanding it. Look at Kinect, for example. Almost all of the games for Kinect are simple games. Dance Central. Fruit Ninja Kinect. Shooters have to be on-rails for practical purposes. We're still really far from the day when something like Halo, Gears of War, or Call of Duty can be done with motion controls.
 
I'd have to say that the Wii is a sweet system. My boy has been playin' the wheels off of it all day. I love the graphics on it. But that's probably because I am a classic gamer at heart.
 
Mai Valentine said:
Personally I am not into the motion controls at all. I think that is actually where Nintendo lost me this gen. Even with 1:1 controls that are possible with Wii Motion Plus, the games just turn into a waggle fast. I would enjoy 100% of Wii games more if they were played with traditional controls.

I think actually that motion control limits gaming rather than expanding it. Look at Kinect, for example. Almost all of the games for Kinect are simple games. Dance Central. Fruit Ninja Kinect. Shooters have to be on-rails for practical purposes. We're still really far from the day when something like Halo, Gears of War, or Call of Duty can be done with motion controls.

I would agree if it wasn't for Metroid Prime 3: Corruption. That game expanded Samus' abilities rather than limiting them thanks to the aiming and motion controls. It required precision not waggling or anything of the sort.
 
Zidart said:
I would agree if it wasn't for Metroid Prime 3: Corruption. That game expanded Samus' abilities rather than limiting them thanks to the aiming and motion controls. It required precision not waggling or anything of the sort.

Ohhh, good point. Yes, it definitely did help Metroid.
 
There were a couple of games that imitated metroid's Idea of motion and movement control that was the closest to a mouse and a keyboard consoles ever gotten such as; the Conduit and medal of honor. However the reasons why these games failed to gather attention or stand out was not because of the controls but rather for being generic FPS games.
 
Nintendo's goin down, down, in an earlier round...

...I actually have nothing to add to this thread. I just wanted to say that. ::D
 
:lol

But back to what everyone else was talking about, I think Zi hit the nail on the head. It's not that motion controls are limiting, persay, it's just that there seem to be very few examples of games that combine good motion controls with good game design.

I think the biggest problem with the Wii, and other similar motion devices, is that developers still don't really know what to do with it. They don't know how to marry the controls with the gameplay. Over time, I'm sure they'd be able to, but until then it's like they're making games for the NES while everyone's playing a Gamecube; button-based gameplay is just more evolved.
 
Well here are a few ways I consider a game that utilizes motion controls can work to both use the motions to the best of their ability without ruining the experience itself.

-design motions to revolve around the gameplay, not the gameplay revolve around the motions. By this I mean use motions controls to enhance the gameplay of a game, a few of the examples would be Metroid prime 3. They took the game design of the previous metroid games and got rid of the series' glaring issue of slow aiming speed by implementing the ability to use the Wii's pointer to aim and move around at about the same speed as a mouse.

another example would be Skyward Sword where they improved upon the swordplay of the series by adding the different slicing directions. It does improve the combat that was once just one-button.

-second; Create a game that can only be effective if you use motion controls. Basically if something can be done with a button then what's the point of wasting energy doing motions? this is probably the biggest issue with many wii titles that although could be labeled as successful, they didn't use motion controls to create something different, and the number of examples is actually quite big; Twilight princess, mario galaxy 1 and 2, super smash bros brawl, super paper mario, okami, etc.

All of these are some of the Wii's more successful titles but they were playing it too safe, by minimizing the amount of motions required in the game they created waggle fests that didn't really take advantage of the consoles' abilities. I do love all the games I have listed, however if they were have played in any other console I would have been just as happy.

What kind of games I believe can only work WELL with motion controls? Very few titles other than minigame compilations I am afraid. The closest thing I can think of at the moment would be the trauma center series but it only half-counts because that also works with touch screen and it could work with a mouse, same for unique indie games like world of goo. I'd say another genre that works well for motion controls are click adventures such as Zack and Wiki. and I do have to say that Silent Hill shattered memories works best on the wii because the gameplay revolves around the use of the flashlight to not only help you in game but also to analyze your psyche and determine the changes to the game and its ending.

All in all I do have to say that motion controls have not been used as well as I thought they were back when I was obsessed with my Wii, and to be perfectly honest I am glad the WiiU uses a console with a touch screen because I feel touch controls have been implemented into games much easier and better than motion controls have up until this point (See my review of the world ends with you).
 
What are some games that makes the best use of motion controls? I could not use the motion controls with NiGHTS. It just totally killed the game for me. I had to use the Game Cube controller. I wished there was an option for all of the games to be able to use traditional controls. That way you could choose what works best for the individual.
 
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