Prince of Persia

I got a chance to play this game on the 360 yesterday. I was curious to see how the whole "never dieing" thing worked in the game. I must say I was a bit underwhelmed with it, as there seems to be little point in playing the game if there's no chance of being rewarded for playing it well.

The combat system was interesting, very old-school PoP where everything revolves around one on one duels and a mixture of footwork, parrying, and attacking. Again though, a little lackluster. The Prince's sword (which is impossibly crafted for his scabbard) isn't really a sword because he can't cut any enemy with it, its just sort of a bludgeon he smacks enemies with. There's a lot of outlandish, acrobatic chain attacks which might be cool if they weren't so easy to pull off and had a little more combo variety to them. But again, with no fear of death, and no real satisfying combat controls, the desire to do anything more than button mash your way through combat is non-existent.

It seems like the game might as well have been put on rails and relied solely on quicktime-button presses to navigate the Prince through each level. I heard terms like "open-world" thrown around, but as far as I could tell that didn't really apply. You do get to pick the levels you go to first, but you can access each one through an overworld map, like Super Mario World, and actually footing it to each new area is essentially what would have previously constituted the "level" that preceded each world boss. Of course, none of it is really engaging, and the entire game can be played completely absent-mindedly, because there's not much challenge to begin with and not any way in which you can affect your position, positively or negatively.

The game tells you exactly what to do and how to do it, and then if you deviate from that plan at all you are immediately set back where you went wrong in order to do it right again. The actual player's input in this game seems like a polite suggestion more than a command, and as a result anything cool that does happen on screen doesn't really feel like a product of your own ingenuity and skill. It feels like jumping through one hoop correctly just so you can try to jump through the next.
 
MegaDrive20XX said:
http://kotaku.com/5114707/hope-you-didnt-buy-prince-of-persia-last-week

Prince of Persia has already received a $20 price cut. $39.99

But, you know what. Steam still has it listed at $49.99. For the first time in a long time I am disappointed with Steam.
 
http://kotaku.com/5117922/does-prince-of-persia-copy-shadow-of-the-colossus

Prince of Persia copies Shadow of the Colossus? Say what?!
 
MegaDrive20XX said:
http://kotaku.com/5117922/does-prince-of-persia-copy-shadow-of-the-colossus

Prince of Persia copies Shadow of the Colossus? Say what?!

That's not a problem, in my opinion. The problem is that it doesn't copy it well enough. :lol
 
http://kotaku.com/5123777/prince-of-persia-producer-on-shadow-of-the-colossus-similarities

This discussion isn't over, thanks to MTV. Bunch of jerks, SHOW SOME MUSIC VIDEOS FOR THE LOVE OF GOD! :lol
 
I really don't think PoP is like Shadow of the Colossus at all. Other than using the environment to your advantage, I guess. But you climb things like walls and trees in PoP, not big giant creatures.
 
http://kotaku.com/5141649/prince-of-persia-getting-major-dlc

DLC Coming on February 26th! You may wanna check this out..
 
sweet looking foward to the dlc for this, even tho i loved the game and ive started it again recently id love more cause the ending was cut a bit short.
 
http://www.joystiq.com/2009/02/19/watch-the-prologue-to-prince-of-persias-epilogue-dlc/

Watch the prologue to the Prince of Persia Epilogue :)
 
http://www.joystiq.com/2009/02/25/prince-of-persia-epilogue-dlc-delayed-to-march-5/

DLC "Epilogue" was delayed until March 5th
 
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