The pros and cons of a Universal Console

Rodney Chops said:
One console would be at best, wishful thinking. I will explain why:

(Bunch of stuff in between this too)

So, thats why I believe it could never happen.

It is wishful thinking, to be sure. There are a number of obstacles in the way of creating a universal console in a capitalist economy. I don't think anyone would argue otherwise. But there are precedents that prove such a thing could, legitimately, happen. If not in the most literal sense, then at least in spirit. The big three could subscribe to a universal standard and still make and sell standardized consoles that have their own unique bonuses. In the same way cell phone manufacturers each make their own unique phones that are all compatible with a standardized network, so too could console manufacturers make consoles that are unique in some way but are universal in the games they are able to run.

However, that is somewhat beside the point. The topic was more of a "what if" question than it was a "how could" question. That is to say, if the economic conditions were such that a universal console did exist, what would the pros be, and what would the cons be?

Rodney Chops said:
And even if it did, (my opinion, i can't say forsure) the one company would probably be less obligated to put out new features or make the console of any quality to begin with. I would prefer the continued advancement of technology to get more buyers, not a stagnated console. So i would not care for that option anyways.

I don't know if stagnation is really the best way of putting it. Part of the reason why people are deterred from participating in PC gaming is because PC technology never "stagnates." Consoles, in a way, provide a standard (or stagnant) PC platform that is guaranteed to run a number of games, without needing to "upgrade," for a given number of years (historically about 5). So I don't think standardizing the technology is a bad thing, it doesn't stop or inhibit advancement of technology, it simply regulates it, which can be incredibly advantageous to the average gamer.

As for the price, it may seem like your getting a good deal, but you really need to think about it. It's the whole 0 dollar cellphone idea. You have to pay to subscribe. The effective cost of this system is higher then the playstation 3 after you've had it for under a year. People complain about the cost of a Playstation three, but think about it.

PlayStation 3 = 399.00 Canadian + (plus internet connection, if you want to play online)
Xbox 360 = 299.00 but 109/per year for xbox live, so if you want online play, 2 years later its more costly then the PS3. (plus connection fee)
Live Box = say $100 dollars, + subscription fee + internet fee per year

So look at the 'effective' price of these consoles over the time you own them? No one console can meet all the needs of one gamer. Say your going to buy an internet connection anyways, or perhaps your area cannot get affordable high speed internet? The console you choose will depend on your situation.

That pricing comparison is accurate (although I thought Xbox Live was only $60 a year, and playing PS3 and Xbox360 online also incurs the internet fee), if you're only looking at less than 5 years. The amount of money you pay into a Live Box will continually stack, of course, but really its no different than the console generations we currently experience. I may pay $399 for a PS3 now, and that may be the end cost to play PS3 games. But if I want to play PS4 games, whenever that system comes out, I will probably have to shell out another $300-$400, just like I did when I bought my PS1 and PS2. To have the ability to play Sony games over the last 10 years would have cost me about $1000 Canadian, and that doesn't include memory cards, or other peripherals. And if I also wanted to play Nintendo and Xbox games, the cost would come close to tripling.

The OnLive Box cost adds up monthly, or annually, but so too does the cost of consoles, every 5 years. And, instead of having to buy 3 separate consoles every 5 years for a sum total of about $1200-$1500, you only need to by the one box. Now, until pricing is announced it is difficult to say whether you would spend more or less than that amount in a 5 year span, but I think its more likely you'll end up paying less with OnLive than you would traditionally.
 
retro junkie said:
I'm sorry but I am old school. I want to feel it in my hands. I want to hold it, clean it, and be able to stick it in...... the console. I think that if gaming goes that route, I'm retro gaming forever, for life.

I agree. Steam is the only place I can stand to buy downloadable games, and I only buy there because of the huge discounts they tend to have.
 
I kind of see what your saying, by attempting to standardize things. Still, even in your examples of cell phones, you have different wireless protocols for different phones. In our province we have three cell phone networks, where not only are they incompatible with the phone hardware, one of the providers actually adds hardware to lock the user to their network.

I see what your saying, in the fact that you can buy a console and get that guarantee for so many years before its obsolete. I think the real advantage there is a level playing field for online play. Nobody has more or less hardware lag then anyone else. However your connection still hinders you there.

I think its a terribly large misconception that your saving money by being a console gamer. First of all, a PC IS the closest there is to a universal console. You can add or remove any feature to a computer at your own cost or saving. You want a blu-ray player? Slam on in. Don't care? Don't buy one.

Perhaps people simply do not want to put the 50 minutes into googling how to upgrade a computer, but I assure you, you can run a Gaming PC for much cheaper then a console setup. The problem with most people is they think they need a killer setup for gaming, when really you don't. You could have a top notch gaming rig, for the cost of an Xbox, 4 paddles, xbox live. The best part about PC's is your monitor, speakers, keyboard, mouse, computer case, dvd-rom, are good for pretty much ever, until you decide you want a nicer one. You buy a decent CPU mobo and Graphics card, they last 5 years for 300 bones, and then you buy those three again 5 years later. The key to being economical with gaming is getting the best bang for your buck, not keeping pace with the technology. It's why i don't buy consoles until they are out for a few years and the price drops.



As for the little cloud computer, I still think this thing is destined to fail hard. Haha.

I used to HATE steam, just absolutely hate it. When it came out originally, it was the buggiest piece of garbage to ever be coded. It was a little controlling piece of trash that wasted resources, spied on you and crashed every ten seconds. Even now the friends system is shotty, but I have grown to like it. It's important to remember that steam is just a distribution program. You eventually end up with the content installed locally. Even with no server side rendering, whenever a popular demo (recently the Unreal tournament free weekend) comes out, it is impossible to download any of the games you own because there servers are getting crushed. Now steam has had years to work the kinks out of their system, and they still can't handle peak times.

My point is, people that buy at first are going to have a very very trying and frustrating time ahead of them.
 
Rodney Chops said:
I kind of see what your saying, by attempting to standardize things. Still, even in your examples of cell phones, you have different wireless protocols for different phones. In our province we have three cell phone networks, where not only are they incompatible with the phone hardware, one of the providers actually adds hardware to lock the user to their network.

Not a perfect system, by any means. Conceivably the games industry could take the ball and run with it, but that's another discussion for another time.

Perhaps people simply do not want to put the 50 minutes into googling how to upgrade a computer...

I don't know about you, but my time is money. :lol

Actually, I know for a fact your time is worth considerably more money than mine. I will contend that it may only take you 50 minutes to decipher computer jargon into directions on how to physically upgrade one's computer, whereas it would take someone such as myself quite a bit longer. I still maintain that computers are powered by magic, and if mine begins to give me trouble I tend to look towards a Harry Potter spellbook before I look up actual facts. Expecto Patronus, and so forth.

As for the little cloud computer, I still think this thing is destined to fail hard. Haha.

Yeah, I'm not sure it will take either. In your previous post you mentioned the current three consoles provide something different for each different kind of gamer, and to be honest I'm not exactly sure what type of gamer OnLive is for. I think its an interesting idea, and even though its failure may be imminent it could still pave the way for future iterations of this idea to work well. I'm excited to see what it does, both in terms of its functionality and its effect on the industry. Whether or not people actually buy the thing... we'll have to wait and see. :lol
 
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