World 9-3 Episode 35

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mastermario said:
Excuse me, sir, but BV thinks the concept is funny, too. :p


So you actually take it that seriously, though? Like, if you dont bloom enough flowers you get upset or stressed out or something? I guess it's just my personality then...I would not be able to take it seriously. I'm a terrible gamer. I dont belong here. :lol

i don't think it's about stress when you fail but more about how beautiful the game becomes and how rewarding it feels to play it.... i do take it seriously but in a different way than you do i guess... doesn't make you a terrible gamer

stealth toilet said:
The trial of Mastermario's sense of humor Vs. the game of Flower will now commence.

I bring to the court's attention exhibit A: MM plays Halo, a game in which "tea bagging" the enemy after killing them is considered mandatory, more than any other game. I submit, therefore, that his perception of other games has been totally skewed, that he has in effect been brainwashed, and can no longer distinguish meritorious gameplay in games that don't involve violence and subsequent desecration of corpses.

In sum: Killing in a game should be abhorred. Enabling flowers to bloom should not seem ridiculous. You sir, are a cad, and a charlatan. May God, and this court, have mercy on your soul, or what is left of it.

OBJECTIONG *hits desk and points at Stealth* YOU SIR MUST LEAVE THE COURTROOM DUE TO AN OVERLOAD OF INFORMATION REGARDING THE TRUTH....
 
I mean, honestly, stealth is right. The only games I buy involve some sort of killing, whether it be an RTS or FPS or the occasional RPG, because those appear to be the most popular games and I only buy games to play with other people 95% of the time. So I guess I just don't really know what a "beautiful" game even is.

I do know if ANY of my friends caught me playing flower, though, they would not let me live it down. :lol
 
mastermario said:
I mean, honestly, stealth is right. The only games I buy involve some sort of killing, whether it be an RTS or FPS or the occasional RPG, because those appear to be the most popular games and I only buy games to play with other people 95% of the time. So I guess I just don't really know what a "beautiful" game even is.

I do know if ANY of my friends caught me playing flower, though, they would not let me live it down. :lol

Really? Those are some pretty close-minded friends. I don't get angry when I don't make enough bloom. But when I watch the game in motion, I just get the wow-factor. I love killing things as much as the next dude. Heck, I think Killzone 2 is the most beautiful game I've seen so far, but flower is beautiful in more ways than presentation. With that being said, I now hate you for having a different opinion on a game than me. :lol
 
Well, for one, most of my friends are not gamers, at all. The ones that are gamers are like me, only play the most popular ones like Halo 3, CoD4, or TF2. So I would say that most of them are close-minded to games like that. :p
 
mastermario said:
So you actually take it that seriously, though? Like, if you dont bloom enough flowers you get upset or stressed out or something?

Interesting...

This is going to be long, and kind of off topic, but I think it will spark a new discussion, one I've been meaning to bring up for awhile.

I think that statement really says more than you intended it to, MM. Flower is one of those rare games that really makes someone redefine what constitutes a "game." There is no real explicitly stated purpose in the game, you need never "pass" a level if you don't really want to, and as Strubes mentioned the motivation for succeeding in the game does not come from a fear or desire to not fail, but to treat yourself to the visual delight. In effect, the reason you play the game is to see the game, to experience the visuals of the game. Aside from that its not particularly goal oriented which, I'm thinking based off that statement, is one of the main barriers you run into when trying to understand the point/purpose of playing the game at all.

If I may now digress a tad...

My roommate's g/f decided she wanted to play through OOT. She owned a Snes as a child, can run circles around me in Super Mario World, but nevertheless fell out of favor with the N64 and hasn't really had much of a taste for video games since. OOT is really her first attempt at operating in a fully 3 dimensional game environment, and her first time using shoulder buttons in conjunction with a number of face buttons, so there is a rather steep learning curve. Aside from just learning to navigate Link in this world I've noticed that one of the bigger issues she runs into playing the game is not with the controls or understanding a virtual 3d space, but figuring out what to do next and how it ought to be done. She is, as you are, incredibly goal oriented, and she has difficulty in discerning what puzzles are solvable the moment they come up from what puzzles are solvable after obtaining another item or ability. As a result she is met with almost constant frustration because the game constantly sets up road blocks in the player's path of achieving their goal, and she finds herself ill-equipped in understanding the game's logic to come up with possible solutions.

What became apparent to me was that when I played the game, at a much younger age when I had more time to put into games, I enjoyed the times I would get stuck in OOT. The beauty of OOT to me was that there were always 3 or 4 "riddles" to solve, and getting stumped at one meant that it was time to revisit another riddle previously thought to be a dead end and see if a new approach to solving it or a new item would aid in overcoming it. The game, for me, was more about exploration, problem solving, making mental notes, and experimentation. 90% of what I did in that game was wasted effort, incorrect assumptions, ineffective problem solving, and backwards thinking, but the effort put into that 90% made the 10% of time I spent in the game doing things right incredibly rewarding. And by the end of the game I developed my mind to accommodate the logic of Zelda games, which as I have witnessed in my roommate's g/f, is something that is not apparent and has to be learned. When she sits down to play the game she is expecting to accomplish something, and she becomes fixated on accomplishing this goal, and feels helpless if she realizes she cannot accomplish it yet. She does not sit down expecting to learn something, nor does she understand that getting new items to solve puzzles is only part of how the game equips the player to overcome barriers. The other part is the way in which the game teaches you to look at and understand the environment.

Ocarina of Time, like any other game such as Flower, has it's own unique language that we take for granted because we grew up with it. It builds off of previously defined conventions of the medium, and assumes a level of mental participation and patience from the player. Flower is most likely totally incomprehensible to anyone who isn't familiar at all with current video games, and demands that even game-savvy players set aside most of their assumptions about games when playing it for the first time. When trying to understand Flower the questions that arise are:

What do you do? How do you do it? What are the conditions for success? What are the conditions for failure? Based on the subject matter, how much do you care about succeeding or failing?

But that is simply one approach to playing a game, and its not always the correct one. For a game like Halo those questions can be answered quickly and easily. For a game like Flower they don't really apply at all. What Flower does is introduce a new gaming language. It's foundations are firmly rooted in games of yesteryear, but it is in many ways incomparable to the vast majority of games out there. So it is difficult to describe why you ought to play Flower, because the vocabulary for it really isn't there. It would be like trying to explain to someone the fun that can be had in Halo online multiplayer without using the words "win" or "lose." You can say Flower sounds dumb because its "about" blooming other flowers, but that's reducing the game to a bottom line that really doesn't express much about the game at all. It would be the equivalent of me saying Halo is dumb because its "about" shooting things. At some level that is what Halo is about, but saying it like that speaks nothing to the strategy, social element, skill, and so forth. Articulating what Flower is about is made all the more difficult because it is a game that really takes advantage of the visual medium, and that cannot be translated into a book or into words so easily.

Whew, that was fun. :lol
 
i am sorry sir but i don't have the time to read that right now :lol

EDIT: now that i read it i agree with you.

this happens mostly around my family, when they see me playing a turn-based game like final fantasy and such they cannot understand how i have fun with a game that has "no action" now to me this is not true i do find turn based games very interesting and full of immersion, my sisters prefer the games that are either simple to play or have a lot of action (like god of war and Tomb raider even though is more exploration and puzzle solving which is fine by them)... I think that i can totally relate to your example with my own personal experience
 
Wow Stealth... now that was a post. *applauds

and I agree with Mega... 10 ton hammer!

@ Frodus :lol... the podcast length would've been doubled...

†B†V† :hat
 
Haha. Good post, stealth. I definitely understand where you're coming from and agree with you. But I guess I just don't have any desire to simply see the game. Just like you said, I am goal-oriented and absolutely HATE getting stuck on stupid riddles or puzzles. I like my games simple: kill, kill, death, kill. :p

I suppose when I play games, I do it to remove stress, but If I am constantly getting stuck in areas or trying but failing to solve puzzles, it makes me frustrated and upset. I feel like I'm wasting my time. I don't like it at all.

So in the end, I guess its just my personality and my personal preference. I am not able to just appreciate the beauty of a game like some people. I mean, I think that games like GTAIV have a crap-ton of detail, the graphics on Halo are pretty good, and CoD4 has pretty smart AI, if that counts....but I think nothing like how you do.

Maybe thats why I dislike Zelda games so much. The only time I ever played one (one of the N64 ones, I don't even remember which), I got stuck within like 10 minutes and gave up. It was just so frustrating to me.

Anywho...great post, bro. :)
 
I think my only gripe with the Podcast itself is the length. I usually never have enough time to listen to them in one sit-through. :lol
 
that used to be my gripe too until i found out i could multi-task XD...... i usually listen to the podcast when i am chatting on-line with friends or playing a simple game on the DS (it's impossible to multi-task with TWEWY however...) or simply just doing something like organizing, cleaning and stuff like that, it feels like the good old school radio :D

try it out sometime you are doing some kind of boring or simplistic task/game you might enjoy doing the chore and listen to the podcast at the same time.
 
Zidart said:
that used to be my gripe too until i found out i could multi-task XD...... i usually listen to the podcast when i am chatting on-line with friends or playing a simple game on the DS (it's impossible to multi-task with TWEWY however...) or simply just doing something like organizing, cleaning and stuff like that, it feels like the good old school radio :D

try it out sometime you are doing some kind of boring or simplistic task/game you might enjoy doing the chore and listen to the podcast at the same time.

Exactly. I never just listen to a podcast (listening to them by streaming them just doesn't make sense to me), I always listen to them while I'm going somewhere, buying groceries, working out, playing games, and so forth. It's like listening to music. I'm willing to bet you rarely just sit there and listen to a cd. Podcasts are kind of the same thing, you listen to them while you're doing something else.
 
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