Well, never having owned a SNES it still manages to be one of my favorite consoles, due to various *legal* activities I've pursued on my PC, but that's another story. However, I am a die hard fan of the 64, even for OOT alone. For some reason I found the 64 the perfect means with which to make a game. It had the capability of making vast, immersive graphics but was still low end enough to make the graphics functional. What I mean by this is, well, for example, in OOT travelling Hyrule was an amazing experience because you could see all around you, the sky, the castle, Lon Lon Ranch, etc., but Hyrule itself was surrounded by one texture of trees, but you never questioned it. In today's games you can't simply put up a wall and tell the character you can't go passed it just because, it would completely draw you out of the experience. As well, on the SNES, God knows I love it, I played fun games, but not epic games. I could never get so into a SNES game that I forgot I was still playing a game. It just didn't pull you into the story.
To me the 64 was the perfect blend of graphics and gameplay, though I still think there were few developers who took advantage of it.