I know, it's late, I'm an insomniac, but I had to play this demo. I made a Japanese account on my 360 so I could get it, and here's what I think of the game.
First off, I was wowed by the graphics. RE5 is a BEAUTIFUL looking game. Probably the thing I appreciated the most was that even in dark rooms indoors, they made the differences in colors, and lighting vibrant enough were you wouldn't be walking into a pitch black room of seemingly nothing. The animations are very much like that of Resident Evil 4. The controls felt a bit awkward on the 360 controller. I found myself trying to play it like RE4 on the Gamecube countless times during the demo. The aiming functions just like Resident Evil 4 as well, definitely not a bad thing. I have not tried the co-op out yet, so I won't be talking about that here.
Speaking of the co-op, that happens to be the thing I have a beef with. Yes, I know I just said I haven't played the co-op, but it even having the AI play as Sheva, I ran into these problems. First of all, I think having the item screen be something that pops up while gameplay is still going on is a bad design choice, especially for this game. You switch weapons, use items, etc. by hitting the y button, then a 9-square menu pops up over your character, where you must then use the left stick (which controls your character's movement when not in the menu) to move the cursor and select an item. This could sound good on paper, but it really doesn't work in this game. I think either a quicker way of switching weapons needs to be worked out, or they should bring back the menu that actually froze the gameplay. When I first saw this menu (before I ran into enemies), my first thought was "What if I get in one of those situations were there are 5 people surrounding me, and I run out of ammo on my shotgun, all I have ammo left on is some gun I don't use very much, so I don't remember where it is on this menu?" Now, the situation I just described didn't EXACTLY happen to me. There weren't very many guns in the demo, which is understandable, so there really was no gun that I didn't use often. Since I was new to the game though, it was just as difficult to switch weapons, or use a green herb. I actually died because of this.
Overall, the demo was pretty good, but that issue with the co-op really needs work. Capcom, I would not hold the least bit of a grudge against you if you just dropped the co-op even. I do still need to play with another human player, but these menu issues really need to be worked out.
First off, I was wowed by the graphics. RE5 is a BEAUTIFUL looking game. Probably the thing I appreciated the most was that even in dark rooms indoors, they made the differences in colors, and lighting vibrant enough were you wouldn't be walking into a pitch black room of seemingly nothing. The animations are very much like that of Resident Evil 4. The controls felt a bit awkward on the 360 controller. I found myself trying to play it like RE4 on the Gamecube countless times during the demo. The aiming functions just like Resident Evil 4 as well, definitely not a bad thing. I have not tried the co-op out yet, so I won't be talking about that here.
Speaking of the co-op, that happens to be the thing I have a beef with. Yes, I know I just said I haven't played the co-op, but it even having the AI play as Sheva, I ran into these problems. First of all, I think having the item screen be something that pops up while gameplay is still going on is a bad design choice, especially for this game. You switch weapons, use items, etc. by hitting the y button, then a 9-square menu pops up over your character, where you must then use the left stick (which controls your character's movement when not in the menu) to move the cursor and select an item. This could sound good on paper, but it really doesn't work in this game. I think either a quicker way of switching weapons needs to be worked out, or they should bring back the menu that actually froze the gameplay. When I first saw this menu (before I ran into enemies), my first thought was "What if I get in one of those situations were there are 5 people surrounding me, and I run out of ammo on my shotgun, all I have ammo left on is some gun I don't use very much, so I don't remember where it is on this menu?" Now, the situation I just described didn't EXACTLY happen to me. There weren't very many guns in the demo, which is understandable, so there really was no gun that I didn't use often. Since I was new to the game though, it was just as difficult to switch weapons, or use a green herb. I actually died because of this.
Overall, the demo was pretty good, but that issue with the co-op really needs work. Capcom, I would not hold the least bit of a grudge against you if you just dropped the co-op even. I do still need to play with another human player, but these menu issues really need to be worked out.